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| Dungeon Siege 2 | 
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| From: Microsoft - Home Category: Video Games
List Price: CDN$ 39.99 Buy New: CDN$ 22.95 You Save: CDN$ 17.04 (43%)
New (3) from CDN$ 22.95
Avg. Customer Rating: 2 reviews Sales Rank: 1660
Platform: Windows Xp ESRB: Mature Media: CD-ROM Number Of Items: 1 Batteries Included: No Shipping Weight (lbs): 1 Dimensions (in): 0 x 0.1 x 0.1
MPN: G66-00041 Model: G66-00041 UPC: 882224008440 EAN: 0882224008440 ASIN: B0009PQCSU
Release Date: August 16, 2005 Availability: Usually ships within 1 - 2 business days Condition: BRAND NEW SEALED, DELUXE EDITION WITH BROKEN WORLD EXPANSION PACK, FASTEST SHIPPER, SHIPS FAST FROM USA
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| Customer Reviews:
ANOTHER BOTCHED SEQUEL... September 17, 2008 0 out of 1 found this review helpful
When the original game is a groundbreaking masterpiece, its sequel rarely lives up to the unavoidable hype. There are notable exceptions of course (BALDUR's GATE II and MAX PAYNE II spring to mind). However, NEVER had I been so DISAPPOINTED with a sequel more than DUNGEON SIEGE II! Following the innovative and brilliant original DS, the anticipation was so great that minor flaws would be forgiven. With DS2, though, it was one big blunder after another.
Contrary to the original DS (for which one had to physically tear himself from the computer screen) this one is a boring chore. Running back and forth to the base camp to barter equipement is a tedious procedure with all the fun sucked out of it. Moreover, no matter how much you improve your character (either leveling up or equipment-wise), your enemies simply match your abilities (or resort to crowding) resulting in NO CHANGE in the gameplay. I am not talking new enemies, but aren't higher leveled characters supposed to easily wipe out enemies encountered many hours before? This way, the whole game is nothing but a even-leveled blandness.
On a similar note: why was it necessary for **minor** enemies to have so much life? I was bored out of my skin hacking and slashing FOREVER! Increase the damage they can cause and keep it interesting - do not give them a longer life only to artificially increase the game's duration! Oh, and the enchanting system was a joke - since the items found were much better than anything one could pay to have forged.
Graphically, DS2 is not even one step higher than the original DS. Shadows and particles may have increased, but characters (and equipment) have not. As a result, the heat of the battle (even on high-end systems) will find you in the midst of a disorienting...blur.
This was the chronicle of a botched job foretold. With the exception of OBLIVION (which was an excellent game), one can count on 2K GAMES to...ruin any game franchise and kill its successful progress once and for all. Gaming history is littered with the relics of their failures: STRONGHOLD II, CIVILIZATION 4 (not until its expansion did this one became a playable game), SID MEIER's RAILROADS - the list is endless...
My advice: avoid this stinker and, instead, try the original DUNGEON SIEGE (and its expansion). It is a MUCH BETTER GAME!
ANOTHER BOTCHED SEQUEL... January 29, 2008 3 out of 4 found this review helpful
When the original game is a groundbreaking masterpiece, its sequel rarely lives up to the unavoidable hype. There are notable exceptions of course (BALDUR's GATE II and MAX PAYNE II spring to mind). However, NEVER had I been so DISAPPOINTED with a sequel more than DUNGEON SIEGE II! Following the innovative and brilliant original DS, the anticipation was so great that minor flaws would be forgiven. With DS2, though, it was one big blunder after another.
Contrary to the original DS (for which one had to physically tear himself from the computer screen) this one is a boring chore. Running back and forth to the base camp to barter equipement is a tedious procedure with all the fun sucked out of it. Moreover, no matter how much you improve your character (either leveling up or equipment-wise), your enemies simply match your abilities (or resort to crowding) resulting in NO CHANGE in the gameplay. I am not talking new enemies, but aren't higher leveled characters supposed to easily wipe out enemies encountered many hours before? This way, the whole game is nothing but a even-leveled blandness.
On a similar note: why was it necessary for **minor** enemies to have so much life? I was bored out of my skin hacking and slashing FOREVER! Increase the damage they can cause and keep it interesting - do not give them a longer life only to artificially increase the game's duration! Oh, and the enchanting system was a joke - since the items found were much better than anything one could pay to have forged.
Graphically, DS2 is not even one step higher than the original DS. Shadows and particles may have increased, but characters (and equipment) have not. As a result, the heat of the battle (even on high-end systems) will find you in the midst of a disorienting...blur.
This was the chronicle of a botched job foretold. With the exception of OBLIVION (which was an excellent game), one can count on 2K GAMES to...ruin any game franchise and kill its successful progress once and for all. Gaming history is littered with the relics of their failures: STRONGHOLD II, CIVILIZATION 4 (not until its expansion did this one became a playable game), SID MEIER's RAILROADS - the list is endless...They should probably stick to consoles.
My advice: avoid this stinker and, instead, try the original DUNGEON SIEGE (and its expansion). It is a MUCH BETTER GAME!
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